aiinput.h

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00001 #ifndef AI_INPUT_H
00002 #define AI_INPUT_H
00003 /*
00004    This file is part of the KDE games lskat program
00005    Copyright (c) 2006 Martin Heni <kde@heni-online.de>
00006 
00007    This library is free software; you can redistribute it and/or
00008    modify it under the terms of the GNU Library General Public
00009    License as published by the Free Software Foundation; either
00010    version 2 of the License, or (at your option) any later version.
00011 
00012    This library is distributed in the hope that it will be useful,
00013    but WITHOUT ANY WARRANTY; without even the implied warranty of
00014    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015    Library General Public License for more details.
00016 
00017    You should have received a copy of the GNU Library General Public License
00018    along with this library; see the file COPYING.LIB.  If not, write to
00019    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
00020    Boston, MA 02110-1301, USA.
00021 */
00022 
00023 // KDE includes
00024 #include <kdebug.h>
00025 
00026 // Local includes
00027 #include "abstractinput.h"
00028 #include "engine_two.h"
00029 
00030 
00034 class AiInput : public AbstractInput
00035 {
00036   Q_OBJECT
00037 
00038   public:
00043     AiInput(EngineTwo* engine, QObject* parent);
00044 
00048     void setInputAllowed(bool allowed);  
00049 
00053     virtual InputDevice::InputDeviceType type() {return InputDevice::TypeAiInput;}
00054 
00055 
00056   public slots:  
00059     void aiTurn();
00060 
00061   private:
00064     class Board
00065     {
00066       public:
00068         Board() {}
00072         Board(const Board& board);
00074         int cards[2][16]; 
00076         int playedCard; 
00078         int points[2]; 
00080         int whoseTurn; 
00082         bool firstPlay; 
00083     };
00086     class Move
00087     {
00088       public:
00090         double value;
00092         int move;
00093     };
00094 
00095 
00096   protected:
00100     Board getBoardFromEngine();
00101 
00107     Move initiateMove(int p, const Board& board);
00108 
00114     Move answerMove(int p, const Board& board);
00115 
00121     double evaluteGame(int p, const AiInput::Board current);
00122 
00123   private:
00125     EngineTwo* mEngine;
00126 };
00127 
00128 #endif

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