mainwindow.cpp File Reference

#include <QDir>
#include <QFile>
#include <kstandardgameaction.h>
#include <kmessagebox.h>
#include <kfiledialog.h>
#include <khelpmenu.h>
#include <kdebug.h>
#include <kstandardaction.h>
#include <kaction.h>
#include <kactioncollection.h>
#include <kstatusbar.h>
#include <kstandarddirs.h>
#include <kicon.h>
#include <kmenubar.h>
#include <klocale.h>
#include <kcarddialog.h>
#include <krandom.h>
#include <kglobal.h>
#include <ktoolbar.h>
#include <kselectaction.h>
#include "mainwindow.h"
#include "lskatglobal.h"
#include "gameview.h"
#include "abstractengine.h"
#include "engine_two.h"
#include "display_two.h"
#include "config_two.h"
#include "display_intro.h"
#include "deck.h"
#include "player.h"
#include "mouseinput.h"
#include "aiinput.h"
#include "namedialogwidget.h"
#include "config-src.h"
#include "mainwindow.moc"

Include dependency graph for mainwindow.cpp:

Go to the source code of this file.

Defines

#define ADVANCE_PERDIOD   20
#define ACTION(x)   (actionCollection()->action(x))


Define Documentation

#define ACTION  )     (actionCollection()->action(x))
 

Definition at line 68 of file mainwindow.cpp.

Referenced by Mainwindow::gameOver(), Mainwindow::initGUI(), Mainwindow::menuPlayer1By(), Mainwindow::menuPlayer2By(), Mainwindow::menuStartplayer(), Mainwindow::setInputType(), Mainwindow::setStartPlayer(), and Mainwindow::startGame().

#define ADVANCE_PERDIOD   20
 

Definition at line 65 of file mainwindow.cpp.

Referenced by Mainwindow::Mainwindow(), and Mainwindow::menuNewLSkatGame().


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